Nettet10. des. 2024 · 22. Basicly I want to be able to instantiate a prefab, as a child of an existing GameObject. Lets say, that I have Cube1 in my gameWorld. I have a prefab … Nettet9. apr. 2024 · maybe this is a little old, but I ran over the same issue and came up with two simple solutions: 1st- Place your object inside a empty game object at the desired rotation and create the prefab from this empty one. When you instantiate your prefab at identity rotation, the actual object inside the parent will keep the original saved rotation.
instantiating prefab as child - Unity Answers
NettetPrefabs An asset types that allows you up store a GameObject complete with components and properties. The prefab acts for one template upon which your can create new object instances included the scene. More info See in Glossary come are very handy when you want the instantiate complicated GameObjects And baseline object in Unity scenes, … Nettet3. jan. 2024 · 1.Remove the default assignment is not working either. 2.Regarding to the setParent, I do not have a parent, then what parent this child is attached to, if this function will instantiate a parent, then no information is provided to the creation of the parent, still confused. unity prefabs Share Improve this question Follow clergy roles
c# - How to instantiate a prefab as a child of another object in …
Nettet24. apr. 2016 · 297. Create a class with a camera property, then in the editor drag the camera of the child onto the script, then save the prefab. Code (CSharp): using UnityEngine; public class MainObject : MonoBehaviour {. public Camera childCamera; } Then when you instantiate it, you will have access to it. Code (CSharp): Nettet15. sep. 2024 · Casting the Instantiate function as a (GameObject) returns a reference to the object you just instantiated. Note: As Draco18s mentioned, it is more efficient to overload Instantiate with the parent directly, as seen below: Nettet16. jan. 2016 · Same with this: o.transform.parent =gameObject.transform; And I also tried this: public Transform body; //inside a function: GameObject o = Instantiate (entry, new … clergy sabbatical funding