WebThis command can not fire bursts consisting of more rounds than the given magazine type holds, even if there are several magazines of the same type available. WebMar 28, 2016 · Whenever I try to fly a helo, it is decreasing it's altitude until it crashes. If it is controlled by AI same thing happens. From what I've observed it is some sort of elevation (height above sea level) cap/limit, because the altitude is normal (about 1000m). I've tried flyInHeight and nothing changed, as I said I am not even able to fly the ...
Detect AI combat behaviour :: Arma 3 Editor & scenario creation
WebSo I'm trying to create a simple mission where you start out riding in a helicopter, it moves to a point on the map and hovers at a correct altitude for the fast-roping function built into ACE3 to work properly. I can't seem to get the helo to hover at the right altitude. The default altitude it flies is too high, the "Allow fast roping" ACE ... WebFeb 18, 2016 · Fixed: Careless AI jet pilots would ignore flyInHeight when they noticed enemies; Fixed: htmlLoad ignored files in the scenario directory with disabled file … on what lines of code are the lists filled
flyInHeight - Bohemia Interactive Community
WebJun 18, 2016 · Arma 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... and then keeps it on the ground with the flyInHeight 0 command. As long as you don't have the player looking smack at the helicopter when the mission starts it probably won't be noticeable. that it starts in the air for half a second. I'd also set the ... WebSep 10, 2024 · Hello all I am working on a single player immersive Zombie mission and I am attempting to get my player to play an animation. I've never really done this I've normally always made the AI do them. Web// will set the "this" object 50m above sea level at its position // use where "this" has a value like in an init field [50, "ASL"] call BIS_fnc_setHeight; iot software security